Overview
TillerXR sought to launch a Virtual Reality tour software but lacked market clarity. I led foundational research to define the target user, validate features, and steer the product roadmap from ambiguity to alignment.
Problem Statement
The team relied on unvalidated assumptions, risking a feature-bloated launch that ignored a massive European user base and novice creators.
Users & Audience
Novice VR creators, Real Estate Agents, Architects, and Marketers seeking simple, efficient tour-building tools.
Role & Scope
Lead UX Researcher and Designer
18 months, May 2023 – Oct 2024
Methods & Tools
Constraints
Remote cross-functional team, aggressive launch timeline, and limited startup budget requiring rapid, high-confidence decision-making.







